Archive for the ‘General’ Category

L4DStats 0.3.1 Released

Posted on February 15th, 2009 by Gareth Llewellyn

The 0.3.1 release is now available for download.
It contains many Bug Fixes and some additional improvements.
Download it here.
Support is available in the forums.
As always the source files can be downloaded using Subversion from the repository here.

L4DStats Bug Tracker & A Forum

Posted on January 21st, 2009 by Gareth Llewellyn

As part of the drive to improve L4DStats I’ve added the Mantis Bug Tracker to the site.
Anonymous access is enabled or if you would like feedback or credit for reporting the bug then you can also register.
To assist the community with setup and general Q&A there is now a forum as well which is available [...]

Left4Dead Weapons I didn’t know existed

Posted on January 19th, 2009 by Gareth Llewellyn

When writing the parser I tried pre-empting all the different weapon types so I could ensure that they were parsed correctly, had the right ‘Friendly Name’ and had corresponding images. So far my dedicated server has racked up 1,905,192 kills and not all of them have been with conventional weapons….
Starting off with the mundane there [...]

Documentation Updated

Posted on January 6th, 2009 by Gareth Llewellyn

As promised the Documentation has been updated with a detailed setup guide for the initial setup of L4DStats.
The documentation page is split into a general overview, .NET Binary Overview, the MONO Binary, a detailed setup guide, a detailed guide to the .NET Binaries.

Improvement Cloud Now Available

Posted on December 27th, 2008 by Gareth Llewellyn

The ‘Improvement Cloud‘ allows you to vote for suggestions that you would like to see in the upcoming releases of L4DStats and allows you to add new suggestions for other people to vote on.
It is available here:
Hopefully this will improve feedback and help me to concentrate on what people want most from L4DStats.

Initial Announcement

Posted on November 28th, 2008 by Gareth Llewellyn

I as well as many others have been enjoying Valve’s new game Left4Dead and whilst I was enjoying the Match Making system and general carnage the SysAdmin in me was thinking “dedicated server….”
After grabbing a few more achivements (Witch and Hunter headshots ftw) I set up a dedicated server for Left4Dead and let it run [...]