When writing the parser I tried pre-empting all the different weapon types so I could ensure that they were parsed correctly, had the right ‘Friendly Name’ and had corresponding images. So far my dedicated server has racked up 1,905,192 kills and not all of them have been with conventional weapons….

Starting off with the mundane there are 116 deaths due to “prop_door_rotating_checkpoint”. I can imagine how a revolving door can be deadly to an infected who’s forgotten how to use door knobs but wait it gets stranger!

There are weapon that are pretty much the same and I’m not quite sure what the difference is. An example is the “env_fire” and “inferno” deaths, one would guess these are fire elements that exist in the map before the players start throwing molotovs. I would love to see such an event happening - an infected wanders over to one of those barrels with a fire in them and then whoosh goes up in flames because they were too close.

Then there was the instances when someone killed an infected with the pain pills - can you overdose an infected? If Pills aren’t your thing then maybe you would prefer to kill them with kindness; 57 people managed to kill the infected with a First Aid Kit.

Even if you don’t have to resort to the pills then there is always those from the ‘other side’; 445 infected were killed by “trigger_hurt_ghost”.

The final Weapon or to be more accurate a ’cause of death’ that I really wasn’t expecting was this: “prop_car_alarm”.

At first guess one would assume that it is a death resulting from alerting the horde after setting off a car alarm. However further investigation makes it look like its the Tank throwing the car at a survivor. The only thing that makes it more amusing is that I have no idea how to accurately represent it as an image.

If anyone has any suggestions or seen anything else then please let me know.

This entry was posted on Monday, January 19th, 2009 at 7:00 pm and is filed under General. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

3 Responses to “Left4Dead Weapons I didn’t know existed”

  1. j on January 19th, 2009 at 8:54 pm

    It happens. I’ve seen infected burn themselves up in map 1 of Dead Air, where you have to go over the barbed wire fence and then jump up some boxes on top of a box truck and climb a fire escape. There’s a fire barrel near the truck and if the infected come off the fire escape just right they can set themselves on fire.

  2. Dateranoth on January 20th, 2009 at 10:43 pm

    Interesting. I’m assuming the pills and med kit kills are when players melee an infected while those items are equipped. So, you could go either way, logging them as just melee kills or for fun: MedKit Melee!

  3. Anonymous on January 23rd, 2009 at 11:58 pm

    The pills and med kit kills are from people using melee while those are out. That’s the only logical possibility.

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