L4DStats TwitterBot

Posted on February 24th, 2009 by Gareth Llewellyn

L4DStats now has Twitter functionality.
The Twitter feed is here: http://twitter.com/L4DStats
If you can’t wait till the next full release of L4DStats then the changed files are available here.
Update: L4DStats is now a Twitter Application so Tweets will show as from “L4DStats” instead of “from web”.

L4DStats 0.3.1 Released

Posted on February 15th, 2009 by Gareth Llewellyn

The 0.3.1 release is now available for download.
It contains many Bug Fixes and some additional improvements.
Download it here.
Support is available in the forums.
As always the source files can be downloaded using Subversion from the repository here.

0.3.1 Release Awaiting Signoff

Posted on February 11th, 2009 by Gareth Llewellyn

Subversion revision 70 is in the hands of the Beta Testing guys and if all checks out then 0.3.1 will be out by the end of this week!

0.3.1 Available Soon

Posted on February 2nd, 2009 by Gareth Llewellyn

All of the 0.3 Bugs that were found and reported via the Bug Tracker and via email are now fixed.
All but one of the suggestions from the Improvement Cloud and a whole host of other improvements have been added.
Final checks of the 0.3.1 package are being made and it should be ready for release in [...]

Bug Fix / Improvements Progress

Posted on January 26th, 2009 by Gareth Llewellyn

Its been a busy few evenings since the last Bug Fix update.
Bugs Fixed:

xmlswf path was incorrectly set in certain conditions
Worst Enemies now limited to a maxium of 10
Infected no longer show as a players ‘Best Fellow Surivior’
Added env_explosion images and friendly names
Added prop_car_alarm images
Best 10 players of last 10 games doesn’t show AI
Fixed the odd [...]

L4DStats Bug Tracker & A Forum

Posted on January 21st, 2009 by Gareth Llewellyn

As part of the drive to improve L4DStats I’ve added the Mantis Bug Tracker to the site.
Anonymous access is enabled or if you would like feedback or credit for reporting the bug then you can also register.
To assist the community with setup and general Q&A there is now a forum as well which is available [...]

Left4Dead Weapons I didn’t know existed

Posted on January 19th, 2009 by Gareth Llewellyn

When writing the parser I tried pre-empting all the different weapon types so I could ensure that they were parsed correctly, had the right ‘Friendly Name’ and had corresponding images. So far my dedicated server has racked up 1,905,192 kills and not all of them have been with conventional weapons….
Starting off with the mundane there [...]

Bugs Fixed, Features Added and a Linux Log Parser

Posted on January 18th, 2009 by Gareth Llewellyn

Since I was stuck in limbo between the DataCenter and home this weekend I took the opportunity to squash some bugs and add features from the Improvement Cloud.
The subversion repository (Revision 27) currently has the following improvements:
Bugs Fixed:

Player Death Stats on the front page now display correctly
Staticly Linked resources in Templates are fixed
PHP Short tags
Blood [...]

Bug Fix Progress

Posted on January 11th, 2009 by Gareth Llewellyn

Dateranoth has been busy finding me extra work so there are a couple of extra bugs that are now fixed for 0.4 namely the Player deaths display on the front page and some Template problems.
As rightly pointed out by Reali I was using <? instead of <?php which is quite poor form so this is [...]

Documentation Updated

Posted on January 6th, 2009 by Gareth Llewellyn

As promised the Documentation has been updated with a detailed setup guide for the initial setup of L4DStats.
The documentation page is split into a general overview, .NET Binary Overview, the MONO Binary, a detailed setup guide, a detailed guide to the .NET Binaries.